List of accepted papers KUI 2023

  1. The importance of software for the stereometric analysis of artworks. A case study with Pieter Saenredam. António Trindade
  2. Tracking, Visualisation and Interaction for Virtual Reconstruction of Cultural Heritage in Mixed Reality. Sophie Schauer and Jürgen Sieck. 
  3. Exploratory Multimethod Evaluation of Experience and Behaviour in Large Public Total Media Situations. Patrick Tobias Fischer and Anke von der Heide. 
  4. Researching the body and movement through artistic performative installations for collaborative digital sensemaking. Daniela Brill, Claudia Schnugg, Christian Stary and Antoni Rayzhekov
  5. MetaFraming: A Methodology for Democractizing Heritage Interpretation through Wiki Surveys. Colter Wehmeier and Georgios Artopoulos. 
  6. Dematerializing materials: description of the first stages to digitize a museum exhibition with 3D technologies. Rui d’Orey, Alexandre Martins, Jorge Carrega and Bruno Silva. 
  7. ConformiTree – an artistic research on the expansion of photography to the third dimension. Elke Reinhuber
  8. From Overtourism to REC-OVERtourism. A Digital Experience for Sustainable Tourism. Sónia Rafael, Mattia Mertens, Pedro Ângelo and Mónica Mendes. 
  9. EN TRAIN D’OUBLIER: Toward Affective Virtual Environments. Jorge Forero, Mónica Mendes and Gilberto Bernardes. 
  10. Design Challenges and Opportunities of Fossil Preparation Tools and Methods. Lucas Siqueira Rodrigues, John Nyakatura, Stefan Zachow and Johann Habakuk Israel. 
  11. “Entre Caminhos” – Understanding local history through digital fragments of feminist narratives. Isabel Carvalho and Adriana Nascimento. 
  12. Design inspiration translated from the “Proud to be Iban” probes. Gary Loh Chee Wyai, Tariq Zaman, Khairuddin Ab Hamid and Marcathy Anak Gindau
  13. An Empirical Study to Design Interactions with Historical Buildings Used for Everyday Activities. Linda Hirsch, Daniel Buschek, Eileen Einwächter, Louisa Bekker and Andreas Butz. 
  14. AKN_Regie: Bridging Digital and Performing Arts. Georges Gagneré and Anastasiia Ternova. 
  15. The Effect of Culture in Educational Games for School Students. Mostafa Alaa, Slim Abdennadher and Nada Hammouda. 
  16. The Earlier Mona Lisa: creating a tactile physical model for transversal sharing and learning during the exhibition. Giorgio Verdiani, Alexia Charalambous and Francesco Algostino. 
  17. Unlocking Cultural Heritage: leveraging georeferenced tools and Open Data for enhanced cultural tourism experiences.. Stefano Bertocci, Federico Cioli and Anastasia Cottini. 
  18. Extended Reality Authoring System for Creating Immersive Experiences: A Requirements Analysis. Christoph Holtmann and Selina Wernike. 
  19. Generative Ominous Dataset – Testing the Current Public Perception of Generative Art. Pedro Alves da Veiga. 
  20. Enhancing the Teaching of Spherical Perspective with LiveSphere. Lucas Fabian Olivero and António Araújo.
  21. Experiencing the Architectural Evolution of a Heritage Museum in Extended Reality Application. Molood Seifi, Sophie Schauer and Haris Fadzila Abd Rahman.