To this day, our understanding of technology has been shaped by the idea of industrialisation as progress that makes our daily life safer and easier, but at the same time more diverse. In our post-digital age, physical and virtual systems are becoming more and more inseparable. Concepts for new products and systems are often conceived, implemented, and tested in digital and real environments at the same time. This is especially true for extended reality applications in which code and materiality, virtuality and reality form a unit.

Discussions of new materiality go hand in hand with physical and hybrid realities. At the same time, software and computer programs are increasingly helping to develop physical innovative materials for product design and other application fields. However, this new understanding of materiality is not only found in product design, but also in arts and culture created and/or presented in combination with digital technologies such as extended reality (VR, MR, AR).

The entanglement between the physical world and computer-generated data cuts across and expands far beyond disciplines such as human-computer interaction, machine-to-machine communication, computer graphics, sensor systems, humanities, and artistic sciences such as sound, visual, culture and design studies. With our 21st International Conference on Culture and Computer Science we want to address the multifaceted bridges between physicality and virtuality, between culture, arts, and engineering.

The Culture and Computer Science conference series will focus on best practice examples, challenges and future trends in the fields of physical and virtual spaces, mixed, extended, augmented, and virtual reality, hybrid systems, 3D technology, data collection and management, media integration, modelling, visualisation, and interaction. The conference addresses employees of cultural and creative industries, art and culture professionals, media, and communication scientists as well as computer scientists and engineers, who conduct research and development on cultural topics.

Focus Topics

  • Physical and virtual spaces, especially hybrid spaces
  • Code and materiality
  • Mixed reality, augmented reality, augmented virtuality, and virtual reality systems, applications, and technologies
  • Hybrid applications
  • Analogue and digital exhibition design
  • Collections – exploitation, design, exhibition, and conveyance
  • Cultural heritage (tangible and intangible)
  • Influence of art and culture on future technical developments and vice versa
  • Interdependence between culture and computer science
  • Human–computer interaction
  • Intuitive usage of media systems
  • Natural user interfaces
  • Sketching
  • Simulation of cultural sites (acoustic, visual, and material)
  • Machine Learning for cultural applications
  • Cultural techniques
  • Ethics in culture and computer science

Further Key Aspects of the Conference

  • Technologies for physical and virtual spaces
  • 3D technologies
  • Digitalisation in the cultural and creative industries
  • Visualisation and interaction technologies
  • Interactive multimedia solutions for museums, theatres, concert halls, exhibitions etc.
  • Collaboration in physical and virtual spaces
  • Digital exhibitions, science centres, museums, and galleries
  • Virtual reconstructions
  • Location-based and context-sensitive services in a cultural context
  • Documentation, visualisation and interaction in museums and archives
  • Digital and hybrid storytelling

These items shall primarily be analysed, demonstrated, and discussed by means of best practice examples in/with cultural and creative industries and institutions but also in collaboration with the independent art and culture scene.

Full Articles Submission

Submissions of full articles’ proposals (6-10 pages) for oral presentations must be submitted in English by June 4th, 2023 June 18th, 2023 (extended deadline).

Articles must be full, i.e., contain title, abstract, full text (emphasising on unpublished, novel, advances, theories and/or applications), short analysis of results and findings, conclusions and bibliography.

Articles must be submitted via Easychair at the following link:


A submission implies a willingness to register for and to present at the conference if the paper will be accepted.

Submission Guidelines

Submitted full articles must be blind, i. e. no authors should be named, and adhere to the formatting instructions of the ACM SIGCONF style. Please use the two-columns interim ACM template that you can download here:

If ACM fonts are missing, required Linux Libertineand Biolinum can be downloaded at the sourgeforge website.

Review Process

All submissions will be double-blind peer-reviewed by at least three members of the programme committee.

Final Paper Submission

Camera-ready versions of accepted papers must have at most 10 pages of content, including text, figures, appendices, and bibliographic references. Due date: September 1st, 2023.


One author of each accepted paper is requested to register for the conference and to present her/his work, in English, at the conference.

This is a requirement for all accepted submissions to be included in the conference proceedings. No-show of scheduled papers will result in excluding them from the conference proceedings.

The organization committee agreed on physical-only conference mode.


All accepted papers will be in the conference proceeding, published by ACM and indexed in Scopus. Further information such as submission procedure, important dates, costs can be found on the conference website:

Important Dates

  • Article Submission: Sunday, June 18th 2023 (extended deadline)
  • Notification of Acceptance: Friday, July 21st, 2023 Friday, August 4th, 2023
  • Early registration: Tuesday, August 25th, 2023
  • Camera-ready Paper Submission: Friday, September 1st, 2023
  • Late Registration: Friday, September 10th, 2023
  • Conference: Thursday-Friday, September 28th-29th, 2023

General chair session

  • Prof. Dr. Ing. Johann Habakuk Israel,
    HTW Berlin – University of Applied Sciences
  • Prof. Dr. Christian Kassung,
    Humboldt-Universität zu Berlin
  • Prof. Dr. Dr. h.c. mult. Jürgen Sieck,
    HTW Berlin – University of Applied Sciences

Programme chair session

  • Prof. Dr. António Bandeira Araújo
    CIAC – Universidade Aberta, Lisbon
  • Dr. Arch. Eng. Lucas Fabian Olivero
    CIAC – Universidade do Algarve, Universidade Aberta
  • Maja Stark
    HTW Berlin | AURORA School for ARtists

Download as PDF

Here you can download the Call for Papers KUI 2023 in PDF format.