We are happy to announce our Keynote speakers:

Keynote #1:

The Reality-Virtuality Continuum
Paul Milgram – University of Toronto (Canada)

Paul Milgram will give a deep insight into his work on Augented Reality, Human Computer Interfaces and Human Factors display-related issues. First he will give his motivation and the background for his work on the reality-virtuality continuum. He will explain why:
– the work was so important, groundbreaking and visionary
– how the reality-virtuality continuum was interpreted
– what effects it had and has on research and development on AR and VR and
– whether there is a need for further development after 25 years
Subsequently, Paul will deal with questions and research results on Human Factors display-related issues and illustrate them with applications using the example of minimally invasive surgery.
Finally, he will give an outlook on the future of XR research and development.

Keynote #2:

A personal journey to various corners of the AR world
Joachim Sauter – ART+COM Studios (Germany)

Although there are still many white spots, the map of the AR world has been relatively well explored. Over the past three decades I have had the privilege as an artist, researcher, designer and educator of participating in many expeditions to the edges of this ever expanding world. This trip should be reported. From our first self-developed handheld AR devices in the early 90s to handheld AR applications in the recently opened exhibition in the Berlin Futurium. From the first AR installations for Daimler Benz in the late nineties to current head-mounted AR research projects for firefighters. From small-scale AR sculptures for museums to extensive AR installations in public spaces.

Keynote #3:

Technocultures of Extended Reality and Filtering
Shintaro Miyazaki – University of Applied Sciences and Arts Northwestern Switzerland (Switzerland)

Having historical certainty that every new media technology will embed aspects of older media technologies I will assume that information filtering, fully operational in today’s social media, will also play a crucial role in extended reality. Filters are bridges between reality and virtuality. Getting hints from a critical media history of filtering and arguing from a media and cultural theoretical position I will address both the dangers and hopes of extended reality. Expanding on algorhythmics, a neologism I coined earlier, I will propose a hopeful ethics for the coming culture of extended reality.