- Catarina Lira Pereira, Domingos Loureiro and Diana Costa. Dialogues between AI and Painting: “Nobody Nowhere” by Gabriel Abrantes
- David Schach, Regina Frieß and Johann Habakuk Israel. Investigating the user experience of interactive data physicalisation using constructed bar charts
- António Trindade. Geometry, digital and analogue media and other artifices in illusory construction
- Michael Hoffmann, Jan Fillies and Adrian Paschke. Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?
- Adriana Rossi, Sara Gonizzi Barsanti and Silvia Bertacchi. Towards Extended Reality to update the past of the Samnite culture
- Alessandro Basso, Caterina Palestini and Maurizio Perticarini. New Frontiers of Technology. Leveraging Advanced Digital Tools for Effective Cultural Heritage Communication, Engagement and Preservation
- Sophie Schauer and Katharina Simbeck. Conceptual Implementation of a Digital Cultural Heritage Application using Generative AI
- Sónia Rafael, Sofia Leal Rodrigues, Sofia Petito Alexandre and Matilde Reis. How to Control a User: A Critical Design Project on Persuasive Patterns in Social Media
- Massimiliano Ciammaichella. Costume Design: Digitalization and Representation of Outfits for Theatrical Scene
- Leonid Barsht, Martin Binder, Dagmar Schürrer and Maja Stark. From Hostile to Hospitable – Using Interactive WebAR Technology to Address Hostile Design in Public Spaces and to Visualise Utopian Alternatives in the Context of AR Activism
- Jorge Manuel dos Reis Tavares Duarte. Humanistic typographic writing in the graphic work of Paul Klee, a pioneer in the visual synthesis of the modern digital language
- Natalia Shakhovska, Oleksandr Petrovskyy and Solomia Fedushko. The novel method for Typographic Font Generation
- Federico Cioli and Enrica Cosentino. Digitalisation of tangible and intangible theatrical heritage. Virtual Reconstruction of Theatrical Scene Design
- Marina Salse Rovira and Pilar Mateo Bretos. Preparing University Heritage for Semantic Data Enrichment: The Virtual Museum of the University of Barcelona
- Kai Pata. Cultural Resilience Practices in the Digital Heritage Ecosystem
- Fabian Töpfer, Eliane Christ, Zhongyuan Yu, Lars Engeln, Ingmar S. Franke and Matthew McGinity. Moving Experiences — Towards a Conceptual Framework for Performative Artefacts in Museums
- Karola Köpferl and Albrecht Kurze. Human-Chatbot Interaction: When ChatGPT meets an old Typewriter
- Lucas Siqueira Rodrigues, Thomas Kosch, John Nyakatura, Stefan Zachow and Johann Habakuk Israel. MorphoHaptics: An Open-Source Tool for Visuohaptic Exploration of Morphological Image Datasets
- Claudia Cerbai, Fabio Bianconi, Marco Filippucci and Nicola Cavalagli. Digitisation and Conservation of Cultural Heritage: A BIM approach for the representation of seismic monitoring in the Basilica of Santa Maria degli Angeli
- Christoph Holtmann, Jan Stepczynski, Prof. Dr. Heike Wiesner, Prof. Dr.-Ing. Thomas Jung, Molood Seifi, Sebastian Keppler and Prof. Dr.-Ing. Johann Habakuk Israel. Participatory development of AR and VR systems to improve engagement in urban planning processes
- Michela Bigagli. Digital Survey of the Cloister of the Aranci in the Badia Fiorentina Digital Representation for the Knowledge and Dissemination of Cultural Heritage
- Alexia Charalambous. Integrating Trees into H-BIM with Grasshopper and Point Clouds: A Case Study at the Giardino dei Semplici in Florence
- Ylenia Ricci and Stéphane Giraudeau. From the historical landscape to the archeological finding∗ Matter of scales in the Camaiore’s Civic Archaeological Museum
- Andronira Burda, Gjergj Thomai and Andrea Maliqari. VR Environments for Social Catharsis: Reflections on the [Dissonant] Heritage of the Pyramid of Tirana
- Giorgio Verdiani and Elisabetta Caterina Giovannini. From Priene to Berlin, from Berlin to Digital Virtual reconstruction of travelling remains, phase one
- Francesca Picchio and Federico Modesti. UAVs photogrammetry for inner areas documentation. Strategies for close-range and fast acquisition of a traditional historic center in the Montagna Materana
- Francesca Galasso, Silvia La Placa and Jacek Lebiedź. Virtual fruition of architectural drawings. 3D models and dynamic platforms for heritage knowledge
- Ignacio Moreno-Nava. Between Painting and Pixel. Photogrammetry and interactive 3D models for heritage education on mexican muralism
- Giovanni Pancani, Matteo Bigongiari and Luca Chiavacci. Methodologies for HBIM Representation and Management for Small Artifacts of Significant Artistic and Architectural Value: The Case Study of the Ciborium by Giovanni di Michelozzo in the Basilica of San Miniato al Monte in Florence