The conference mode has been set to on-site only mode.
The conference opening and keynote will take place beneath the Santa Lorenzo Basilica, entrance at Piazza San Lorenzo. The workshop and the sessions I–VI will be located at the DiDA – Department of Architecture, University of Florence (Santa Teresa venue, Via della Mattonaia n° 8) .
See here the full list of accepted papers. Presentations should be approx. 15 min. long + 5 min. Q&A. You can download the PDF of the programme here.
Wednesday, October 02, 2024
Venue: Classroom 205, Santa Teresa venue
15:00-16:00 – Workshop: Drawing Handmade Virtual Reality Panoramas | presentation – António Bandeira Araújo, Lucas Fabian Olivero
16:00-19:00 – Workshop: Drawing Handmade Virtual Reality Panoramas | open air activities – António Bandeira Araújo, Lucas Fabian Olivero
Thursday, October 03, 2024
Venue: Piazza San Lorenzo – entrance on the left of San Lorenzo Church
Conference Opening
09:30 – Registration of participants
10:00 – Institutional greetings:
- Ersilia Menesini
Vice-Chancellor for Education, Orientation and Student Services representing Magnifica Rettrice University of Florence - Paolo Padoin
President of the Opera Medicea Laurenziana - Giuseppe De Luca
Director of the Department of Architecture - Susanna Caccia Gherardini
President of the School of Architecture - Jürgen Sieck
KUI representative, Cluster of Excellence “Matters of Activity”, Humboldt-Universität zu Berlin
Keynote
FROM HUMANISM TO DIGITAL HUMANITIES. The
Experience of the International Initiative Engineering Historical
Memory – Prof. Nanetti of the Nanyang Technological University
12:00 – Visit of the San Lorenzo complex | MicroGeo technical presentation (two parallel programme points)
Lunch Break
13:30 – Lunch, DiDA, Santa Teresa venue | Opening of F-ATLAS Exhibition
Venue Sessions I + II: Classroom 401, DiDA, Santa Teresa venue
Session I: Digital Technologies in the Cultural Sector | 15:00-17:00
Chair: Johann Habakuk Israel
Geometry, digital and analogue media and other artifices in illusory construction – António Trindade
Towards Extended Reality to update the past of the Samnite culture – Adriana Rossi, Sara Gonizzi Barsanti and Silvia Bertacchi
From hostile to hospitable. Using Interactive WebAR Technology to Address Hostile Design in Public Spaces and to Visualise Utopian Alternatives in the Context of AR Activism – Leonid Barsht and Maja Stark
Humanistic typographic writing in the graphic work of Paul Klee, a pioneer in the visual synthesis of the modern digital language – Jorge dos Reis
17:00 – 17:15 – Coffee break
Session II: Steps forward in Digital Heritage | 17:15 – 19:00
Chair: Federico Cioli
From the historical landscape to the archeological finding∗ Matter of scales in the Camaiore’s Civic Archaeological Museum – Ylenia Ricci and Stéphane Giraudeau
From Priene to Berlin, from Berlin to Digital Virtual reconstruction of travelling remains, phase one – Giorgio Verdiani and Elisabetta Caterina Giovannini
Methodologies for HBIM Representation and Management for Small Artifacts of Significant Artistic and Architectural Value: The Case Study of the Ciborium by Giovanni di Michelozzo in the Basilica of San Miniato al Monte in Florence – Giovanni Pancani, Matteo Bigongiari and Luca Chiavacci
Between Painting and Pixel. Photogrammetry and interactive 3D models for heritage education on mexican muralism – Ignacio Moreno-Nava
Dinner
21:00 – Social dinner at Trattoria Zà Zà – Piazza del Mercato Centrale, 26r, Florence
Friday, October 04, 2024
Venue: Classroom 401, DiDA, Santa Teresa venue
Session III: Steps forward in Digital Heritage | 09:30 – 11:00
Chair: Maja Stark
New Frontiers of Technology. Leveraging Advanced Digital Tools for Effective Cultural Heritage Communication, Engagement and Preservation – Alessandro Basso, Caterina Palestini and Maurizio Perticarini
Conceptual Implementation of a Digital Cultural Heritage Application using Generative AI – Sophie Schauer and Katharina Simbeck
Costume Design: Digitalisation and Representation of Outfits for Theatrical Scene – Massimiliano Ciammaichella
Digitalisation of tangible and intangible theatrical heritage. Virtual Reconstruction of Theatrical Scene Design – Federico Cioli and Enrica Cosentino
11:00 – 11:15 – Coffee break
Session IV: Steps forward in Digital Heritage | 11:15 – 13:00
Chair: Giorgio Verdiani
Preparing University Heritage for Semantic Data Enrichment: The Virtual Museum of the University of Barcelona – Marina Salse Rovira and Pilar Mateo Bretos
Moving Experiences — Towards a Conceptual Framework for Performative Artefacts in Museums – Fabian Töpfer, Eliane Christ, Zhongyuan Yu, Ingmar S. Franke, Lars Engeln and Matthew McGinity
Digital Survey of the Cloister of the Aranci in the Badia Fiorentina Digital Representation for the Knowledge and Dissemination of Cultural Heritage – Michela Bigagli
Participatory development of AR and VR systems to improve engagement in urban planning processes – Christoph Holtmann, Jan Stepczynski, Heike Wiesner, Thomas Jung, Molood Seifi, Sebastian Keppler and Johann Habakuk Israel
Integrating Trees into H-BIM with Grasshopper and Point Clouds: A Case Study at the Giardino dei Semplici in Florence – Alexia Charalambous
13:00 – 13:30 – Presentation of Workshop “Drawing Handmade Virtual Reality panoramas” results – António Bandeira Araújo, Lucas Fabian Olivero
Lunch break
13:30 – 14:45 – Lunch, DiDA, Santa Teresa venue
Session V: Humanising the Informatic | 15:00 – 17:00
Chair: Christian Kassung
Dialogues between AI and Painting: “Nobody Nowhere” by Gabriel Abrantes – Catarina Lira Pereira, Domingos Loureiro and Diana Costa
How to Control a User: A Critical Design Project on Persuasive Patterns in Social Media – Sónia Rafael, Sofia Leal Rodrigues, Sofia Petito Alexandre and Matilde Reis
The novel method for Typographic Font Generation – Natalia Shakhovska, Oleksandr Petrovskyy and Solomia Fedushko
Human-Chatbot Interaction: When ChatGPT meets an old Typewriter – Karola Köpferl and Albrecht Kurze
MorphoHaptics: An Open-Source Tool for Visuohaptic Exploration of Morphological Image Datasets – Lucas Siqueira Rodrigues, Thomas Kosch, John Nyakatura, Stefan Zachow and Johann Habakuk Israel
Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic? – Michael Hoffmann, Jan Fillies and Adrian Paschke
17:00 – 17:15 – Coffee break
Session VI: Dealing with Disasters and Climate Change Threat – Digital
Technologies in the Cultural Sector | 17:15 – 19:00
Chair: António Bandeira Araújo
Digitisation and Conservation of Cultural Heritage: A BIM approach for the representation of seismic monitoring in the Basilica of Santa Maria degli Angeli – Claudia Cerbai, Fabio Bianconi, Marco Filippucci and Nicola Cavalagli
Cultural Resilience Practices in the Digital Heritage Ecosystem – Kai Pata
VR Environments for Social Catharsis: Reflections on the [Dissonant] Heritage of the Pyramid of Tirana – Andronira Burda, Gjergj Thomai and Andrea Maliqari
Investigating the user experience of interactive data physicalisation using constructed bar charts – David Schach, Regina Frieß and Johann Habakuk Israel
Closing
Closing of the conference and announcement of the next KUI edition