The 13th ”Culture and Computer Science Conference“, focused on Best-Practice-Examples, challenges and future trends in media integration, cross media technologies, modelling, visualisations and interactions. The target audience for this conference were cultural policy developers, employees of cultural and creative industries, communication scientists, cultural and artistic actors as well as computer scientists and engineers, who conduct research and development within a cultural field.
The key presentation topics of this conference were:
- Cross Media technology
- Best practice Cross Media examples
- Interdependence between culture and computer science
- Influence of art and culture on future developments
- The media-compatible treatment and enhancement of information
- Intuitive usage of media systems
- Ethics in culture and computer science.
These topics were analysed, demonstrated and discussed through Best-Practice-Examples for cultural and creative industries.
Additional key aspects of this conference were:
- Cross Media tools and applications
- Digitalisation in the cultural and creative industries
- Visualisation and interaction technologies
- Systems of modelling information, visualisation and communication in urban spaces
- Interactive multimedia solutions for museums, theatres, concert halls, exhibitions etc.
- Interactive systems in cultural and creative industries
- Municipal and touristic information systems
- Digital exhibitions, science centres, museums and galleries
- Virtual reconstructions
- Augmented reality
- Media architecture, digital extensions of buildings and urban districts
- Navigation systems
- Position- and context-sensitive services
- Documentation, visualisation and interaction in museums and archives
- Digital storytelling
- Multimedia guides
- Social and ethical issues in computer science
- Ethical issues concerning the use of virtual and augmented reality
Download: Programme KuI 2016
Conference Proceedings: vwhVerlag