„Mixed Reality”

The 15th edition of the ”Culture and Computer Science“ conference series focused on best practice examples, challenges and future trends of mixed reality as a strategy to bring the world of data and information and the world of objects and things into even closer contact. Combining digital and analogue techniques of modelling, collecting, mediating, exhibiting, and teaching is one of the most challenging tasks of today‘s cultural and creative industries. The conference targeted cultural policy makers, communication and media scientists, cultural and artistic actors as well as computer scientists and engineers, who conduct research and development in the fields of mixed reality, 3D technology, media integration, modelling, visualisation and interaction.

The presentations discussed the following key topics:

  • Mixed Reality
  • Augmented and Virtual Reality
  • Acoustic and auditory augmentation
  • Human-machine interaction with virtual content
  • Interrelations between culture and computer science
  • Collections – Exploitation, design, exhibition and conveyance
  • Intuitive and personalised usage of media systems
  • Ethics in culture and computer science

These items were primarily being analysed, demonstrated and critically discussed through concrete examples for museums, collections, art projects, or further cultural and creative fields.

Further Key Aspects of the Conference:

  • Mixed Reality technologies
  • Augmented Reality and Virtual Reality technologies
  • 3D technologies
  • Digitalisation in the cultural and creative industries
  • Visualisation and interaction technologies
  • Interactive multimedia solutions for museums, theatres, concert halls, exhibitions etc.
  • Digital exhibitions, science centres, museums and galleries
  • Virtual reconstructions
  • Location-based and context-sensitive services in a cultural context
  • Documentation, visualisation and interaction in museums and archives
  • Digital storytelling
  • Multimedia guides with Augmented Reality components
  • Historical, theoretical, or ethical issues concerning the use of virtual and augmented reality

Download: Programme KuI 2017

Conference Proceedings: vwhVerlag